Stuck on which Big Walk puzzle?
37 written guides (4 of them outlines), 16 mapped places and 23 gameplay videos. Free, no sign-up, an unofficial fan guide.

What are you trying to solve?
Puzzle walkthroughs
37 guides: 33 full walkthroughs, 4 outlines
One-line answer, then steps, then a communication schematic, then blockers, then gameplay video where one exists. Tower order and unlocks, how to read a coordinate, the purple seven and the true ending are all in there.
Grouped by progress: drawbridge, red tower, green, yellow, blue, black, then endgame
Example guide
Coordinate puzzle - 4166 / 1899
Not a code - map coordinates, with a schematic showing how to read them
"Flying" explained: prop climbing
There is no flight mechanic, but the trick players call flying - prop climbing - gains real height
Read the guideSave file location / changing host / finding players
Where Big Walk saves are stored, how to hand one to a new host, and what to try when a save is corrupted
Read the answerTools and reference
Three of these are built from official sources - real completion rates for all 12 achievements from Valve's own endpoint, the redacted item names in the official patch notes, and the counter-intuitive rules in the official FAQ. The fourth, the coordinate finder, is built on player-reported positions, and each point shows its source status.
Achievements and real completion rates
The actual worldwide completion rate for all 12 achievements, in in-game order: 87.5% cross the bridge, 21.3% reach the first ending, 10.5% get the full collection, 7.1% see the true ending. It shows at which steps the unlock rate falls most - a snapshot of owners, not a record of where anyone quit.
True ending 7.1%
The official rules decoded (26 entries)
The player count sets a floor and not a ceiling, only the first two version digits need to match, text chat obeys the distance rules too, and a wrong system clock will block you from connecting outright. Each entry carries the official English original so you can check it, plus how the internet usually gets it wrong.
Hosting self-check included
Patch history and redacted item names
7 versions and 56 changelog entries, copied verbatim and tagged by what they affect. It also explains why the developers refuse to name items in patch notes - what the 7 instances of [the item that ...] on the public history page are actually referring to.
15 entries touched puzzles
Coordinate finder
Type in the two numbers on your screen and it tells you which mapped location is nearest, by how much, and which guide to read. Each of the 15 coordinates underneath shows its source's own wording, and single-source ones are labelled community field report, so you can judge the confidence yourself.
15 coordinate points
The achievement rates, rules and patch history above come directly from official endpoints and the developer's own pages, collected on 2026-09-30, with no third-party summary in between. The coordinate finder's points come from player reports, not official data, and each one shows its source status. See every source, the grading, and our list of inferences ->
Turning player experience into something you can use
The group above is mostly official data. This group is different - built on the player guides listed on the sources page, and what we did was distil the friction points that keep repeating into models and tools, while flagging every conclusion that only one source supports. The sources page lists which ones we read and what we took from each.
Signal encoder
4 communication protocols, plus a tool that computes an encoding scheme for your puzzle: enter how many distinct answers you need to tell apart, and it comes back at the granularity of "three raises with the left hand". Those tables are computed, which is why they work on puzzles nobody has written up.
9 options in 4 rounds / 36 in 6
General techniques
Prop climbing - what the community calls flying - with its three-step loop and a symptom-to-actual-cause table, grab chaining, the arrow the key chain gives you, and the four transports ranked by measured timing. Includes this site's own correction on whether you can fly, because we used to get that one wrong.
1 self-corrections included
Gear and the slot economy
Your hand holds one thing, a backpack's value is two free hands, and the megaphone will not fit in the hip pack. It puts "cannot pick it up", "cannot climb" and "nobody can hear me" into one model, and points at the item hidden in the north that halves the hauling.
11 items - 2 single-source
This group is built on records players wrote about their own runs rather than on official documents, so we keep the original author's tone and verdicts, and the sources page grades every one of them as a field report, a quick reference, or derivative content. See what we read and what we took from each ->
Frequently asked questions
Can I play it alone?
No. The official FAQ is explicit: the game is built entirely around cooperation and communication, and there is no single-player mode. It also concedes, in the official's own words, that you can start one alone and wander - but not far. Two players minimum, twelve maximum, and there is no matchmaking.
Does it support cross-platform play?
Yes, and the official FAQ says so directly. The save and all progress belong to the host - nobody can connect until the host starts the game, and everyone is disconnected when the host ends the session.
How much is it, and where is it available?
$19.99 on the US Steam store, with regional pricing. The platforms the official FAQ lists are Windows and macOS (both Steam and the Mac App Store), PlayStation 5 and Nintendo Switch 2, and it states there are no plans for other platforms. Note that the Mac App Store version has no Game Center, so joining is by join code only.
How long is it?
Roughly 9-15 hours for the main line, and longer for everything. No official figure exists - every published estimate is somebody's arithmetic, and we break down what each band actually measures in How long does Big Walk take?. The real official numbers for scale: 21.3% of owners have reached the first ending and 7.1% have seen the true ending.
How many people have actually got the true ending?
7.1%. That is Valve's own statistics endpoint, for the achievement Big Game. The widely repeated "only 1%" does not match the official figure - that is about 1 owner in 14 (100 / 7.1), so roughly one owner in fourteen has finished it.
Our version numbers differ. Can we still play together?
Yes, as long as the first two digits agree. The official rule is that only the first two digits of the version number need to match and the third may differ - so 1.5.1 and 1.5.0 can play together, and 1.5.x with 1.4.x cannot. Cross-platform rollouts happen at different times, so the third digit almost always differs, and that is normal.
What player count should the host choose?
Choose the minimum number of people who will be there the whole time, not the maximum who might turn up. The official FAQ states that the setting only changes how challenges are configured and does not limit who can join, so picking a lower tier does not lock anybody out.
It will not connect, or we cannot find players. What now?
The official order is: check your system clock first, because clock drift blocks both joining and hosting; then ping api.epicgames.dev to confirm you can reach Epic Online Services; then confirm the host has genuinely loaded into the world, that the first two version digits agree, and that the join code is the current one. And remember that from 1.4.9 a session password is required to start.
Can you fly in this game?
No. That is the honest answer to the community's how-to-fly question: there is no flight mechanic at all. There is, however, a repeatable prop climbing trick that gains height and reads like flying from outside - the technique page has the three-step loop.
About the game
A co-op adventure about walking somewhere together
Big Walk is made by House House, the team behind Untitled Goose Game, and published by Panic. You and your friends cross an open world and stay in touch through tools - and when you suddenly cannot speak, you have to learn to communicate again.
When the walk gets long you can sit down and watch the sunset, or steal your friend's binoculars and push them into the sea - being with your friends is the actual point of this hike.
- Developer
- House House
- The Untitled Goose Game team
- Publisher
- Panic
- Firewatch, Outer Wilds
- Release date
- 2026-08-04
- Released
- Platforms
- PC · Mac
- PS5 and Switch 2 as well (per the official FAQ)
- Price
- $19.99
- Steam US region; regional pricing differs
- Genre
- Online co-op puzzle adventure
- 2-12 players, with puzzles scaling for 2/3/4





Screenshots from the Steam store page (Big Walk - House House / Panic).
Steam reviews of the game
Overwhelmingly Positive
- Total reviews
- 35,872
- Positive rate
- 95.8%
- Simplified Chinese positive rate
- 93%
Steam figures collected 2026-09-30 See every source ->
What players actually say
The quotes below are real Steam reviews in their original English, selected by helpful votes.
“I'm 30 now, and by a lucky coincidence I managed to get a group of friends back together — people I used to hang out with when we were teenagers.”
“One commenter on the release trailer put it perfectly: the word friendslop implies the existence of friendgem. I will never forget that ending.”
“Not friendslop, its a friendgem. A good game that gets elevated to a great game by the ending.”
“This game will make you appreciate your friends and life in a way you couldn't imagine. Yes it's that serious.”
Which puzzle are you stuck on? Look it up now
37 written guides, 16 mapped places, 23 videos and the real completion rates for all 12 achievements, in one search. Completely free, no sign-up.
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