Big Walk achievements & real completion rates
Apart from the live card at the end of the page, which is re-read a few times a day, every percentage here comes straight from Valve's official statistics endpoint, read on 2026-09-30. Put the 12 achievements in in-game order and you get an ordered view of unlock rates. It shows where the biggest drops sit; it cannot show where any one group stopped playing, because an owner may still be playing, may skip an achievement, or may unlock it out of order.
87.5%
Crossed the opening bridge
Close to the baseline for "bought it and actually opened it once"
21.3%
Reached the first ending
75.7% of the owners who crossed the bridge have not got here yet
10.5%
Got the full-collection marker
The achievement Big Makeover, which the official description calls Get shiny
7.1%
Saw the true ending
The rarest of all 12, and 12.3 times rarer than crossing the bridge
Progress funnel
Each row is one achievement, and the bar is its real completion rate. The number between two rows is how far the unlock rate falls from the row above. Read the absolute values and it looks like everybody is playing; read the drops and you can see where the biggest falls are. These percentages are Valve's share-of-owners unlock rates, not a verified sequential drop-off: an achievement can be skipped, or unlocked out of order.
Source: Valve's official statistics endpoint, read on 2026-09-30. The live card at the end of the page reads it again a few times a day, so its figures can differ.
- Big Walk87.5%-22.2 points·25.4% fewer owners than the step above
- Big View65.3%-7.5 points
- Big Pack57.8%-12.3 points·21.3% fewer owners than the step above
- Big Sit45.5%-6.1 points
- Big Ride39.4%-1.8 points
- Big Help37.6%-5.6 points
- Big Tunnel32%-2 points
- Big Climb30%-7.7 points
- Big Wall22.3%-1 points
- Big Goodbye21.3%-10.8 points·50.7% fewer owners than the step above
- Big Makeover10.5%-3.4 points
- Big Game7.1%
Bar colours match the tower each puzzle belongs to. The three highlighted drops are the steepest in the whole run, and are discussed on their own below.
The three steepest steps
01
Big Walk → Big View
-22.2 points
The steepest step is not a puzzle at all: between these two achievements a group has to leave the area it knows to gather the map room's parts around the red tower. That is what the step contains; the numbers do not show that this is why owners are missing it.
02
Big Pack → Big Sit
-12.3 points
The second big drop also sits on unlocking transport: the green tower needs 5 parts fitted into the receiver on its top - no more than the red tower. Why the drop is this large is not something unlock rates can show.
03
Big Goodbye → Big Makeover
-10.8 points
After the first ending, the full-collection marker means going back for everything you skipped; it sits at 10.5% against 21.3% for the first ending. Whether that reflects difficulty or willingness, the numbers cannot say.
Tick it off: how far have you got
Tick the achievements you already have and it tells you where that puts you relative to everybody else, plus which milestone is next. Ticks live in this page only - nothing is uploaded or saved.
Nothing ticked yet
Start by ticking what you have done
The 12 entries below are every achievement in the game, in route order. Tick them and you will know where you stand.
Next milestone
Close to 88% of owners have crossed it. This one is not really a difficulty measure - it is the baseline for "bought the game and actually opened it once". Treating it as the denominator is more useful than treating it as an achievement.
Open the matching walkthrough ->
GuideBig WalkDrawbridge areaCross the drawbridge
87.5%Close to 88% of owners have crossed it. This one is not really a difficulty measure - it is the baseline for "bought the game and actually opened it once". Treating it as the denominator is more useful than treating it as an achievement.
GuideBig ViewRed towerVisit the map
65.3%The single biggest drop of the 12: 22.2 percentage points in one step. What sits in between: opening the map room means collecting 5 parts around the red tower, the first time a group has to leave the area it knows and split up. These percentages cannot tell whether owners stopped here, are still on the way, or simply have not played since.
Big PackSystemTower inferredWear a backpack
57.8%Note that this one is rarer than Big View. Roughly 7.5 percentage points of players have been inside the map room and still never performed the action of putting a backpack on. Our reading: the drop is consistent with players who never tried the action - but the numbers sit in achievement order, so on their own they cannot say why.
GuideBig SitGreen towerRide the chairlift
45.5%45.5%, and the second biggest fall at -12.3. The green tower needs 5 parts fitted into the five-slot receiver on its top - the same count as the red tower. One possible reading is that placing the parts is harder than finding them, but unlock rates alone cannot show which step anyone found hard.
GuideBig RideBlue towerRide the train
39.4%The blue tower rewards you with transport rather than an ability. A possible reading is that some groups skip the train rather than fail to unlock it (trains only run one way), but these numbers cannot separate "did not bother" from "could not solve it" or "not there yet".
Big HelpSystemTower inferredWear something on your hip
37.6%Only 1.8 points below Big Ride - the flattest stretch of the 12. The two actions sit next to each other in the route, so it is fair to read them as one step.
GuideBig TunnelYellow towerEnter a big tunnel
32%The second of three steps that sit on unlocking transport rather than on a puzzle reward. How long groups spend on transport versus puzzles is not something these percentages measure.
Big ClimbSystemTower inferredReach the highest point
30%A drop of only 2.0 points - the steadiest step in the whole funnel. 30.0% against 32.0% for the tunnel achievement; why the gap is this small, the numbers do not say.
GuideBig WallBlack towerTower inferredGo beyond the wall
22.3%Down 7.7 points. This is the first threshold outside the main line. Our reading is that crossing it means the group decided to finish the run rather than call it a night - the drop measures how many stopped, not why.
GuideBig GoodbyeBlack towerHidden achievement, with no official description
21.3%A hidden achievement, and Valve gives it no description. 21.3% means that, of the owners who crossed the bridge, about 76% have not reached the first ending yet (some may still be playing). Measured against all owners, 21.3% is the closest public figure to a main-line completion rate.
GuideBig MakeoverEndgameGet shiny
10.5%The widely circulated claim that "only 1% reach 100%" is wrong. Valve's number is 10.5% - roughly one owner in ten has done it.
GuideBig GameEndgameHidden achievement, with no official description
7.1%7.1%. The rarest of all 12, and the only objective where you must win once before you are allowed to start. The true ending is not secret content; it is a second mountain at the scale of a whole replay.
Completion rates come from Valve's official statistics endpoint, with all 12 read on 2026-09-30, and they mean "of the people who own this game, how many have got it". Percentages move as people buy and play the game (the live card at the end of the page has the latest reading), but "everybody online says the true ending is 1%" does not match the official number: 7.1% of owners have it.
Widely repeated claims that do not match the official numbers
"Only 1% of players get the true ending"
The official figure is 7.1% (achievement Big Game). The 1% number probably comes from one platform's trophy rarity, or an early sample, but once it is circulated as a worldwide fact it makes a lot of players treat the true ending as unreachable and give up on it outright. In other words about 1 owner in 14 has it, not 1 in 100.
"Big Makeover is the 100% achievement"
The official description only says Get shiny. Equating it with 100% completion is a community convention, not an official definition, so this site writes it as "widely treated by the community as the full-collection marker" rather than "the 100% achievement". Same principle: the true ending and the full collection are two separate achievements, their numbers do not contain each other, and somebody can get one before the other.
Embed or cite these numbers
The card below reads Valve's statistics endpoint live, a few times a day, so it stays current on your page without you updating it. It is free to embed on a wiki, a fan site, a stream overlay page or an article; the only ask is that the credit link stays. The same numbers are available as JSON and CSV.
Live preview
On a dark page, use the dark card by changing the src to https://thebigwalk.world/embed/completion?theme=dark
Cite it as
Big Walk achievement completion rates (Steam global statistics, read live). Big Walk Guide, https://thebigwalk.world/en/achievements
The percentages are Valve's public statistics. Our compilation (names in two languages, the dated comparison) is CC BY 4.0: reuse it freely with a link back to this page.
Where these numbers come from
- Completion rates - Valve's GetGlobalAchievementPercentagesForApp endpoint, read directly, with no estimation applied.
- Achievement names and descriptions - from the public achievement list. The endpoint returns only machine names such as Ending2, not display names, so we paired them by both meaning and the fact that the two lists sit in exactly the same order.
- Icons - official achievement icons, stored locally rather than hot-linked.
- The "tower placement inferred" tag - the developers never say which achievement belongs to which tower. Where one maps directly we name the tower; where it is our inference, the entry says so.
ISteamUserStats/GetGlobalAchievementPercentagesForApp/v2