Big Walk Guide
Blue TowerMedium

Heavy ball relay

Also searched as: Heavy Ball

Players
2 players or more
Time
15-25 minutes
Coordinates
Outside the map room's left door
Reward
1 blue tower part

The short answer

Unlock the door on the left of the map room and walk straight in to find the heavy ball. You cannot move while holding it, so pass it to a teammate, run ahead yourself, have them pass it back, and repeat until the ball reaches its plinth.

The same mechanic as the red tower heavy ball, in a different place. The player who goes first handles route and positioning; the one holding the ball waits.

Before you start

  • 2 players or more

Step-by-step2 steps

  1. 1

    Open the door left of the map room

    Unlock the door on the left side of the map room and go straight in until you find the heavy ball.

  2. 2

    Run the relay

    The holder cannot move. The receiver walks up in front of the holder, takes the ball, runs a stretch, stops, and waits for the next player. Repeat until the ball is on its plinth.

    Faster:The receiver takes their position first and only then does the holder let go - never leave the ball in a state where nobody is catching it.

    A - catch / carryItemB - throw / fireThe throw: too little force falls short, too much overshootsA in positionCatcher takes the spot firstA raises a handThen fireB firesFixed stanceA catchesPlace on the plinth
    Schematic: the shared timing of relay and throw puzzles. Whoever holds the ball, or the timer, cannot move - it is always "catcher in position first, then hand off".

Where it goes wrong

These are the questions real players search for most. Working through them in order usually finds the cause.

Return to the last stable point and continue from there. Every handoff happens on flat ground.

After finishing:1 blue tower part.

Where this solution came from

games.gg's Chinese guide gives the sequence: open the door left of the map room, find the heavy ball, cannot move while holding, pass to a teammate, run ahead, pass it back.

Puzzles in this game are not assigned in a fixed order: most of them reward the same generic red gourd, so you can clear any set of challenges around a tower. That is why two guides list different puzzle line-ups for the same tower — neither is wrong. Unless a coordinate is credited to a named source it is a community measurement, and later versions can shift it; once you are in the area, trust the landmark over the number.

Let Microsoft Clarity record anonymous sessions and heat maps so we can improve the guides and the tools. Site analytics only, never advertising. Choosing "Not now" still leaves the whole site usable.

Learn more