The deep well (pass it up level by level)
Also searched as: Deep Well
The short answer
A vertical room with the collectable at the very bottom. Picking it up seals the stairs, so you cannot walk out the top. Instead, stand at the edge and throw it upward to the teammate on the first platform, and repeat level by level until it reaches the top, where it goes into a designated box that locks it in.
- Players
- 2 players or more
- Time
- 15-30 minutes
- Location
- Black tower area
- Reward
- 1 black tower part
The design deliberately denies you the way up once you have it - which is what forces the throwing.
Before you start
- 2 players or more (every level needs somebody to catch)
- The backpack, optionally - you have to find it in the structures first, and it moves items off your hands: it holds two carried items at once and halves the number of trips
Step-by-step 4 steps
- 1
Go to the bottom and take it
Walk to the bottom of the vertical room and pick the collectable up. The stairs seal the instant you do - that is the design, not a bug.
- 2
Throw it up to the first level
Stand at the edge and throw the collectable up to your teammate on the first platform so they catch it.
- 3
Repeat it level by level
Throw and catch all the way up. The gaps get wider as you go, so aim gets more demanding.
Faster: You can only repeat the throw - one player at a time on the ball, and the catcher has to be in position before you let go.
- 4
At the top, put it in the designated box
Once it reaches the top, place the collectable in its designated box and it locks; the puzzle is finished.
Where it goes wrong
These are the places players actually get stuck most often. Working through them in order usually finds the cause.
Other Black tower puzzles
After finishing: 1 black tower part.
Where this solution came from
big-walk.net documents the well's structure, location, the placement box at the top, and the practical detail that a backpack holds two at once and halves the trips. Single source: only one outlet backs the structure, the placement and the backpack detail; the step-by-step count has not been re-checked against a second source.
Puzzles in this game are not assigned in a fixed order: each tower needs a set number of gourds and has more challenges around it than that, so you choose which ones to clear, in any order. That is why two guides list different puzzle line-ups for the same tower — neither is wrong. Unless a coordinate is credited to a named source it is a community measurement, and later versions can shift it; once you are in the area, trust the landmark over the number.