Big Walk Guide
Black TowerMedium

Interrogation room (sequence through glass)

Also searched as: Interrogation Puzzle

The short answer

A two-door building due east of the black tower. The left path shows a string of symbols; the right path has a pin board and tiles. Use the glass wall and the lights to transmit the correct symbol order across, then recreate it on the pin board.

Players
2 players
Time
15-25 minutes
Location
Due east of the black tower
Reward
1 black tower part (gourd)

The third variation on the silent room - except this time the communication tool is a lamp.

Before you start

  • 2 players, one path each

Step-by-step 3 steps

  1. 1

    Each of you takes a path

    The building has two doorways; one player goes left and one goes right. The left path can see a string of symbols, the right path has the pin board and the tiles.

  2. 2

    Transmit the order through the glass with the lights

    A glass wall separates the two paths, and you signal through it with the lights. Agree the numbering first: how many flashes means which symbol.

    Faster: Set the code first: one flash is symbol 1, two flashes is symbol 2, and so on. Far faster than inventing it live. Agree three more things at the same time: a start/end delimiter for the whole string (two long flashes to open and two to close, say), a rule that the receiver replays the full sequence back before you move on, and a correction signal for a miscount (three quick flashes to start over). How to pick the code itself: communication protocols and the encoder.

  3. 3

    Recreate it on the pin board

    The player on the right places tiles on the pin board in the order they received. Correct sequence and it is done.

Where it goes wrong

These are the places players actually get stuck most often. Working through them in order usually finds the cause.

Agree the numbering rules before you start transmitting, and send the order as a plain sequence with no inferences mixed in.

Other Black tower puzzles

After finishing: 1 black tower part.

Where this solution came from

The GameSlayer gives the location - the two-door building due east of the black tower - and the mechanic: symbols on the left path, pin board on the right, order transmitted through the glass wall with lights.

Puzzles in this game are not assigned in a fixed order: each tower needs a set number of gourds and has more challenges around it than that, so you choose which ones to clear, in any order. That is why two guides list different puzzle line-ups for the same tower — neither is wrong. Unless a coordinate is credited to a named source it is a community measurement, and later versions can shift it; once you are in the area, trust the landmark over the number.

Allow anonymous Clarity and PostHog analytics to improve the guides? Never used for ads; the site works either way.Let Microsoft Clarity and PostHog record anonymous sessions, heat maps and page counts so we can improve the guides and the tools. Site analytics only, never advertising. Choosing "Not now" still leaves the whole site usable.

Privacy details