Big Walk Guide
Red TowerMedium

Silent room (symbols room)

Also searched as: Red Tower Silent Room / Green Room

The short answer

One player opens the door and steps into the disc room, which locks behind them. A stone lights up on the disc. They cannot see the buttons, and the people outside cannot see the disc, so the only channel left is pointing plus direction words. Whoever is outside presses the matching one of the 5 buttons on the inner wall, and repeats it 10 times until the long black panel fills.

Click to play right hereOpen on YouTube
Players
2 players
Time
10-20 minutes
Coordinates
3760, 1430
Reward
1 red tower control panel part

Find 3760, 1430 in the coordinate finder

The first red tower puzzle our sources describe players hitting, in the green building on the way down from the red tower. The silent room of the title, also called the symbols room, is the locked inner room the steps below call the panel room or the disc room - the page is using all those names for the same room. It is also the first full sample of this game's separated-communication design - the orange storage, the interrogation room and the linked rooms are all variations on it.

Before you start

  • 2 players (one inside, one outside)

Step-by-step 5 steps

  1. 1

    Go into the green building

    Walk down the slope from the red tower into the green building. Inside there is a large window, a semicircular panel in the middle of the room, and 5 buttons on the wall outside the panel room. Get the three of them straight in your head first.

  2. 2

    One player enters the panel room

    A player opens the panel room door and steps in. The door locks immediately, and one stone on the panel lights up.

  3. 3

    Agree a way of pointing (this is the step that matters)

    Nobody outside can see the panel and nobody inside can see the buttons - the person inside can only point. Before any number is spoken, agree which wall you are counting and whose left counts: both players face the button wall and count from the left as they face it, or use clock positions ("your 10 o'clock"). Settle that first - 30 seconds is enough.

    Faster: "I think it is the third" will fail, because you may be counting from opposite ends. Say "third from the left".

  4. 4

    Whoever is outside presses the matching button

    The person inside points, the person outside presses that button. When it is the right one, the long black panel on the wall fills by one.

  5. 5

    Repeat 10 times

    A new stone lights up for every correct press. Filling the panel takes about 10 presses, and unlocks the first red tower control panel part.

    Faster: Change one input at a time. If you change three things and get a new state, you have learned nothing.

Gesture cheat sheet

When your voice is cut off, this set of agreements is your channel.

SignalMeaning
Number of fingers = NThe Nth button, counting from the left as you face the button wall (the direction you both agreed on)
Open palm pushed forwardStop / do not press
Circle in the airStart over

Where it goes wrong

These are the places players actually get stuck most often. Working through them in order usually finds the cause.

It is not. Almost always you two are counting from opposite ends. Say the direction out loud, then press.

No, and that is the point. They can only point, and pressing is always the job of whoever is outside.

Other Red tower puzzles

After finishing: 1 red tower control panel part - this puzzle gives one, and the red tower takes any 5 of them.

More videos

Click a thumbnail to play it here, or click the title to open the original on YouTube.

Click to play right hereOpen on YouTube

Where this solution came from

The coordinates and the solution - window, semicircular panel, 5 buttons on the outer wall, repeat 10 times - come from Screen Hype's red tower guide; the mechanic matches games.gg's Green Room description. This site holds no URL for either outlet, so they are named here as unlinked community sources rather than linked citations.

Puzzles in this game are not assigned in a fixed order: each tower needs a set number of gourds and has more challenges around it than that, so you choose which ones to clear, in any order. That is why two guides list different puzzle line-ups for the same tower — neither is wrong. Unless a coordinate is credited to a named source it is a community measurement, and later versions can shift it; once you are in the area, trust the landmark over the number.

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