Big Walk Guide
Red TowerHard

Station cannon (chase the timer)

Also searched as: Train Station Cannon

The short answer

At the train station, one player fires the cannon and launches the timer to the far side of the area; the other has to immediately give chase and catch it before the countdown runs out, then throw it back to the partner waiting on the platform, who sets it on the green canister.

Click to play right hereOpen on YouTube
Players
2 players
Time
10-20 minutes
Location
Train station
Reward
1 red tower control panel part (gourd)

The most reflex-heavy puzzle in the red tower. The timer drains very fast, and judging the return throw is genuinely hard - too soft and it never reaches, too hard and it sails past.

Before you start

  • 2 players (one on the cannon, one chasing)

Step-by-step 4 steps

  1. 1

    Fire the cannon

    One player works the cannon at the train station and fires the timer across to the other side of the area.

  2. 2

    Give chase immediately

    The second player has to move the instant the cannon fires and catch the timer before it runs out. Standing on the platform watching is the most common way to fail this.

    Faster: Our sources document the mechanic only - cannon facing, where to stand, and the timer length are not recorded. Go by what you see in game (the muzzle direction and the timer bar); that part is community-tested, not something this site verified.

    A - catch / carryItemB - throw / fireThe throw: too little force falls short, too much overshootsA in positionCatcher takes the spot firstA raises a handThen fireB firesFixed stanceA catchesPlace on the plinth
    Schematic: the shared timing of relay and throw puzzles. Whoever holds the ball, or the timer, cannot move - it is always "catcher in position first, then hand off".
  3. 3

    Throw it back to the platform

    Once caught, throw the timer back to your partner waiting on the platform. This throw has to be precise - not enough force and it falls short, too much and it flies past.

    Faster: Take two practice throws before you commit. It is far cheaper than restarting.

  4. 4

    Set it on the green canister

    The partner catches the timer and places it on the green canister, and the control panel part (gourd) unlocks.

Where it goes wrong

These are the places players actually get stuck most often. Working through them in order usually finds the cause.

The chaser has to move on the muzzle flash, not after they can see the timer.

That is a force problem. Have the thrower stand in one fixed spot and vary only the strength - do not change position and power at the same time.

Other Red tower puzzles

After finishing: 1 red tower control panel part (gourd).

More videos

Click a thumbnail to play it here, or click the title to open the original on YouTube.

Click to play right hereOpen on YouTube

Where this solution came from

games.gg and Sportskeeda agree: one player fires the timer to the far end, the other must catch it before the timer ends, throw it back to the platform and place it on the green canister. This site holds no URL for either outlet, so they are named here as unlinked community sources rather than linked citations.

Puzzles in this game are not assigned in a fixed order: each tower needs a set number of gourds and has more challenges around it than that, so you choose which ones to clear, in any order. That is why two guides list different puzzle line-ups for the same tower — neither is wrong. Unless a coordinate is credited to a named source it is a community measurement, and later versions can shift it; once you are in the area, trust the landmark over the number.

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