Big Walk Guide
Blue TowerHard

Scaffold house (parkour plus timer throw)

Also searched as: Scaffold House

The short answer

Parkour over the main wall and open the entrance gate for your teammate, then clear the platforming section together as far as the second door's timer cannon. One player crosses to the far bank first, and the other throws the timer across - enough force, and overshooting is easy. The player on the far bank catches it and puts it on the machine.

Players
2 players
Time
20-30 minutes
Location
Scaffold house, near the beach
Reward
1 blue tower part

Three stages, in order: vault the wall and open the gate, clear the platforming, then throw the timer across to the far bank. Each one needs both players.

Before you start

  • 2 players

Step-by-step 5 steps

  1. 1

    Vault the main wall and open the gate

    One player parkours over the initial main wall first, then opens the entrance gate from the inside so the team can come in.

  2. 2

    Clear the platforming together

    You both work through the platforming section until you reach the timer cannon at the second door.

  3. 3

    One player gets to the far bank first

    One player crosses over to the other side, where a machine is waiting for them.

  4. 4

    Throw the timer across

    The other player throws the timer to their partner on the far bank. The throw needs real force - too little and it falls short, too much and it sails past.

    Faster: Fix your stance and vary only the strength. Change stance and strength at once and a failure teaches you nothing.

    A - catch / carryItemB - throw / fireThe throw: too little force falls short, too much overshootsA in positionCatcher takes the spot firstA raises a handThen fireB firesFixed stanceA catchesPlace on the plinth
    Schematic: the shared timing of relay and throw puzzles. Whoever holds the ball, or the timer, cannot move - it is always "catcher in position first, then hand off".
  5. 5

    On the far bank, place it on the machine

    The player on the far bank catches the timer and sets it on the machine to finish the puzzle.

Where it goes wrong

These are the places players actually get stuck most often. Working through them in order usually finds the cause.

Overshooting means too much force. Plant the thrower in one spot first, then adjust strength only between attempts; a throw that falls short needs the same fix in reverse. Change stance and strength at once and a failure teaches you nothing.

Note that this is deliberate - somebody has to get over first and open the door from inside. Do not try to brute-force it alone.

Other Blue tower puzzles

After finishing: 1 blue tower part.

Where this solution came from

games.gg's Chinese guide gives the whole flow: parkour over the wall and open the gate, platforming, the timer cannon at the second door, throw across, place on the machine. No verified walkthrough clip for this specific puzzle exists yet - to compare against footage, use the full game walkthrough and jump to the blue tower section, or check the tower-tagged clips on the videos page.

Puzzles in this game are not assigned in a fixed order: each tower needs a set number of gourds and has more challenges around it than that, so you choose which ones to clear, in any order. That is why two guides list different puzzle line-ups for the same tower — neither is wrong. Unless a coordinate is credited to a named source it is a community measurement, and later versions can shift it; once you are in the area, trust the landmark over the number.

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