Big Walk Guide
Blue TowerHard

Scaffold house (parkour plus timer throw)

Also searched as: Scaffold House

Players
2 players
Time
20-30 minutes
Coordinates
Near the beach
Reward
1 blue tower part

The short answer

Parkour over the main wall and open the entrance gate for your teammate, then clear the platforming section together as far as the second door's timer cannon. One player crosses to the far bank first, and the other throws the timer across - enough force, and overshooting is easy. The player on the far bank catches it and puts it on the machine.

The most demanding puzzle in the blue tower: parkour, cooperative door opening and throw timing, with three separate ways to fail.

Before you start

  • 2 players

Step-by-step5 steps

  1. 1

    Vault the main wall and open the gate

    One player parkours over the initial main wall first, then opens the entrance gate from the inside so the team can come in.

  2. 2

    Clear the platforming together

    You both work through the platforming section until you reach the timer cannon at the second door.

  3. 3

    One player gets to the far bank first

    One player crosses over to the other side, where a machine is waiting for them.

  4. 4

    Throw the timer across

    The other player throws the timer to their partner on the far bank. The throw needs real force - too little and it falls short, too much and it sails past.

    Faster:Fix your stance and vary only the strength. Change stance and strength at once and a failure teaches you nothing.

    A - catch / carryItemB - throw / fireThe throw: too little force falls short, too much overshootsA in positionCatcher takes the spot firstA raises a handThen fireB firesFixed stanceA catchesPlace on the plinth
    Schematic: the shared timing of relay and throw puzzles. Whoever holds the ball, or the timer, cannot move - it is always "catcher in position first, then hand off".
  5. 5

    On the far bank, place it on the machine

    The player on the far bank catches the timer and sets it on the machine to finish the puzzle.

Where it goes wrong

These are the questions real players search for most. Working through them in order usually finds the cause.

That is force. Have the thrower stand in one fixed spot and adjust only strength rather than moving as well.

Note that this is deliberate - somebody has to get over first and open the door from inside. Do not try to brute-force it alone.

After finishing:1 blue tower part.

Where this solution came from

games.gg's Chinese guide gives the whole flow: parkour over the wall and open the gate, platforming, the timer cannon at the second door, throw across, place on the machine.

Puzzles in this game are not assigned in a fixed order: most of them reward the same generic red gourd, so you can clear any set of challenges around a tower. That is why two guides list different puzzle line-ups for the same tower — neither is wrong. Unless a coordinate is credited to a named source it is a community measurement, and later versions can shift it; once you are in the area, trust the landmark over the number.

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