Big Walk Guide
Yellow TowerMediumKey points only (not a full walkthrough)

Aerial delivery

Also searched as: Aerial item delivery

The short answer

The task is to send an item a long distance. Put the catcher in position first, then fire the item - not the other way round.

Players
2 players
Time
10-20 minutes
Location
Yellow tower area
Reward
1 yellow tower part

Same family as the station cannon at the red tower and the scaffold house at the blue tower: throw-and-catch timing puzzles. This is a brief entry - it gives the general timing principle only and does not record this puzzle's layout, launcher or landing point.

Before you start

  • 2 players: one throws, one catches

Step-by-step 2 steps

  1. 1

    The catcher takes position first

    The catching player stands on the landing spot and confirms with a gesture. Only then does the thrower fire.

    A - catch / carryItemB - throw / fireThe throw: too little force falls short, too much overshootsA in positionCatcher takes the spot firstA raises a handThen fireB firesFixed stanceA catchesPlace on the plinth
    Schematic: the shared timing of relay and throw puzzles. Whoever holds the ball, or the timer, cannot move - it is always "catcher in position first, then hand off".
  2. 2

    Fix the stance, vary only the force

    If the first throw fails, the thrower should stay in the same spot and change only the strength. Change stance and strength together and a failure teaches you nothing.

Where it goes wrong

These are the places players actually get stuck most often. Working through them in order usually finds the cause.

Stop changing stance and force at the same time. Pin one variable, move the other.

Other Yellow tower puzzles

After finishing: 1 yellow tower part.

Where this solution came from

pixeltwelve lists aerial delivery among the yellow tower candidates and recommends placing the catcher before firing. That is currently the only source recording this challenge - no second source reports the layout, launcher or landing point.

Puzzles in this game are not assigned in a fixed order: each tower needs a set number of gourds and has more challenges around it than that, so you choose which ones to clear, in any order. That is why two guides list different puzzle line-ups for the same tower — neither is wrong. Unless a coordinate is credited to a named source it is a community measurement, and later versions can shift it; once you are in the area, trust the landmark over the number.

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