Aerial delivery
Also searched as: Aerial item delivery
- Players
- 2 players
- Time
- 10-20 minutes
- Coordinates
- Yellow tower area
- Reward
- 1 yellow tower part
The short answer
The task is to send an item a long distance. Put the catcher in position first, then fire the item - not the other way round.
Same family as the red tower station cannon and the blue tower scaffold house: throw-and-catch timing puzzles.
Before you start
- 2 players: one throws, one catches
Step-by-step2 steps
- 1
The catcher takes position first
The catching player stands on the landing spot and confirms with a gesture. Only then does the thrower fire.
Schematic: the shared timing of relay and throw puzzles. Whoever holds the ball, or the timer, cannot move - it is always "catcher in position first, then hand off". - 2
Fix the stance, vary only the force
If the first throw fails, the thrower should stay in the same spot and change only the strength. Change stance and strength together and a failure teaches you nothing.
Where it goes wrong
These are the questions real players search for most. Working through them in order usually finds the cause.
After finishing:1 yellow tower part.
Where this solution came from
pixeltwelve lists aerial delivery among the yellow tower candidates and recommends placing the catcher before firing.
Puzzles in this game are not assigned in a fixed order: most of them reward the same generic red gourd, so you can clear any set of challenges around a tower. That is why two guides list different puzzle line-ups for the same tower — neither is wrong. Unless a coordinate is credited to a named source it is a community measurement, and later versions can shift it; once you are in the area, trust the landmark over the number.