Map and coordinates
16 verified coordinate points, ordered by progression. This page answers three things: how a coordinate is read, which puzzle each coordinate belongs to, and how far the target is from where you are standing right now.
Learn to read a coordinate first
Coordinates in the game are four-digit numbers, formatted like 4166, 1899 or 3930, 1900. You read them like this: the first two digits number the vertical grid line, and the last two subdivide within that cell. So 4166 means vertical line 41, 1899 means horizontal line 18, and the intersection is your target cell.
Prerequisite: until you have the folding map from the red tower, these numbers are gibberish to you. This is the single biggest reason coordinate puzzles trap people - not that you cannot read them, but that you have no tool that makes them readable yet.
Coordinate finder
Type in the two numbers on your screen and we tell you which verified location you are closest to, by how much, and which guide to open. This one tool is the reason this site exists - every piece of data it needs (13 cross-checked coordinate points) is already here, whereas elsewhere you get either a static image or a long table.
Any format works: 4166, 1899 and 4166 1899 both parse.
- Red tower
- Green tower
The chart only shows the 13 locations whose coordinates could be cross-checked. The yellow, blue and black tower areas have no reliable sources, so they are not plotted - that is not a missing drawing.
Coordinate quick reference
16 pointsCoordinates marked community field report come from a single guide source and may shift between game versions - once you arrive, trust the landmark description.
Note that the yellow, blue and black tower areas have no coordinate points listed here. That is not an omission - those regions currently have no sources that corroborate each other, so we do not publish numbers. Following a landmark description on the tower page beats following a figure that might send you somewhere wrong.
Drawbridge
| Place | Coordinate | What it is |
|---|---|---|
| Starting beach / drawbridge4 fixed puzzles, 5 key cutters, and the red plaza at your spawn - which is where the real key turns up at the end | Spawn point | 4 fixed puzzles, 5 key cutters, and the red plaza at your spawn - which is where the real key turns up at the end |
Red Tower
| Place | Coordinate | What it is |
|---|---|---|
| Red towerThe control panel is on the tower top and the gold key is on the roof; there is an obvious red cutter at the base | 3670, 1400Community field report | The control panel is on the tower top and the gold key is on the roof; there is an obvious red cutter at the base |
| Map roomA large blue building with a long red staircase, beside the first radio transmitter. This is where you get the folding map. | 3560, 1425Community field report | A large blue building with a long red staircase, beside the first radio transmitter. This is where you get the folding map. |
| Silent room (red tower)The green building on the way down from the green tower: glass window, semicircular panel, 5 buttons on the outer wall | 3760, 1430Community field report | The green building on the way down from the green tower: glass window, semicircular panel, 5 buttons on the outer wall |
| Beach maze (red tower)The beach maze southwest of the red tower: timer on the left, slot on the right, handoff at the corner window | 3840, 1350Community field report | The beach maze southwest of the red tower: timer on the left, slot on the right, handoff at the corner window |
| Pass the heavy ball (red tower)Southeast of the red tower, across the gully and through the trees, on a deep purple-blue platform | 3740, 1620Community field report | Southeast of the red tower, across the gully and through the trees, on a deep purple-blue platform |
| Basketball hoop (red tower)In the same stretch of trees as the heavy ball; throw bulbs until the panel is all green | 3830, 1560Community field report | In the same stretch of trees as the heavy ball; throw bulbs until the panel is all green |
Green Tower
| Place | Coordinate | What it is |
|---|---|---|
| Coordinate puzzle 4166 / 1899South-centre, beside the red train line, near the broken train on the road to the green tower. The disguised button is behind the rocks | 4166, 1899 | South-centre, beside the red train line, near the broken train on the road to the green tower. The disguised button is behind the rocks |
| Green towerThe tower top holds the five-slot receiver, and the chairlift station is right beside the tower | 3930, 1900 | The tower top holds the five-slot receiver, and the chairlift station is right beside the tower |
| Chairlift stationBlue structure with a red floor and an empty key slot, visible if you lean over from beside the tower | 3950, 1950 | Blue structure with a red floor and an empty key slot, visible if you lean over from beside the tower |
| Invisible ink memory (green tower)A blue building: 9 tiles, symbols only visible through the lens, and the door locks | 3740, 2140Community field report | A blue building: 9 tiles, symbols only visible through the lens, and the door locks |
| Crane synchronisation (green tower)The coastal crane, where the switches on both sides must be pressed inside one short time window | 3790, 2250Community field report | The coastal crane, where the switches on both sides must be pressed inside one short time window |
| Light grid / yellow stands (green tower)The light grid inside the blue arena, where you only press the safe squares (another source puts it in the circular room beside the green tower) | 4020, 1870Community field report | The light grid inside the blue arena, where you only press the safe squares (another source puts it in the circular room beside the green tower) |
| Count the faces (green tower)One person per screen, then total the faces and enter the sum on the blue panel | 4100, 1880Community field report | One person per screen, then total the faces and enter the sum on the blue panel |
Endgame: the purple seven
| Place | Coordinate | What it is |
|---|---|---|
| Purple tunnel (endgame)Opens after you finish the game, and leads to 7 harder remade puzzles | East ridge | Opens after you finish the game, and leads to 7 harder remade puzzles |
| The true ending's narrow doorThe narrow door in the red wall, between the two broken halves of the black sphere. After 100% the real key appears near here | Red plaza at the spawn point | The narrow door in the red wall, between the two broken halves of the black sphere. After 100% the real key appears near here |
Interactive map
Filter by collectable type and zoom. Third-party iframes do not load by default, which saves bandwidth and avoids being blocked by cross-origin rules - click load embedded preview, or open it on MapGenie.
The interactive map is provided by MapGenie and may be blocked by cross-origin rules. The verified coordinate list below always works.
Steam Community guides index
The front door to player-written guides. The ones below are the most upvoted among them.
Open the Steam map"The Island map: gourds, keys, gear and challenges"
One picture that fixes what each gourd, key, item and challenge corresponds to - the best "what did I miss" checklist there is.
Open the Steam mapYou know the coordinate. But not what to do?
Every coordinate point links into the written guide for that puzzle - one-line answer, step-by-step, a schematic, and a blocker checklist.
Go to the puzzle guides