Beach maze (pass the timer)
Also searched as: Red Tower Beach Maze / timer relay
The short answer
Walk southwest from the silent room or the red tower to the beach maze. Two people take the two paths: a timer at the end of the left one, a slot at the end of the right one, and both paths curve round to the same corner window. Whoever holds the timer waits until the other is in position, passes it through the window, and they drop it into the slot on their side.
- Players
- 2 players
- Time
- 10-15 minutes
- Coordinates
- 3840, 1350
- Reward
- 1 red tower control panel part
Find 3840, 1350 in the coordinate finder
A pure routing puzzle. The hard part was never solving it, it is finding the way and waiting for the window.
Before you start
- 2 players (both paths have to be occupied at once)
Step-by-step 3 steps
- 1
Southwest to the beach maze
Head southwest from the silent room or the red tower until you find the maze structure on the beach - the two path mouths face back toward the silent room, which is how you know you have the right one. The coordinate recorded here, 3840, 1350, reads the way the map room teaches: 38.40 on the side scale crossing 13.50 on the bottom scale; to place it on the map first, use the coordinate locator.
- 2
Split up and take one path each
Face away from the silent room at the maze mouth, then split: one goes left, where a timer waits at the end. The other goes right, to the timer slot (games.gg calls this the green canister). Each path is walked alone, and both curve round to the same corner window where you can see each other.
- 3
Make the handoff at the window
The player with the timer waits until the other one appears at the window, then hands it over. They put it into the slot on their side and the red tower control panel part unlocks.
Faster: The timer is on a clock of its own. Scout both paths first and learn the route, then send the person carrying the timer.
Where it goes wrong
These are the places players actually get stuck most often. Working through them in order usually finds the cause.
Other Red tower puzzles
After finishing: 1 red tower control panel part.
Where this solution came from
Coordinates, the objects on each side and the corner-window handoff come from Screen Hype's red tower guide. games.gg calls the same puzzle the Yellow Maze and describes the left player handing the timer to the right-path player to place on the green canister - same mechanic. Version anchor: the mechanics and coordinates were checked against 1.5.1 (the latest entry in the official version history this site cites), but neither source records which version it tested; the corner-window handoff is one source's (Screen Hype's) description of that geometry, while games.gg's Yellow Maze gives the same mechanic in outline without walking through the window step - go by what you see in game before relying on it. The timer behavior this page depends on is patch-sensitive: 1.5.1 fixed saves resetting a completed challenge, exactly the kind of behavior these steps are built on. This site holds no URL for Screen Hype or games.gg, so they are named here as unlinked community sources rather than linked citations.
Puzzles in this game are not assigned in a fixed order: each tower needs a set number of gourds and has more challenges around it than that, so you choose which ones to clear, in any order. That is why two guides list different puzzle line-ups for the same tower — neither is wrong. Unless a coordinate is credited to a named source it is a community measurement, and later versions can shift it; once you are in the area, trust the landmark over the number.