Big Walk Guide
Red TowerEasy

Basketball hoop (throw the bulbs)

Also searched as: Red Tower Basketball

The short answer

In the same stretch of trees as the heavy ball. Pick up light bulbs and throw them through the hoop until every light on the panel has gone green. The panel counts cumulative hits, not a streak. How many you need depends on party size: per the Screen Hype red tower guide this site cites, a two-player run was about 8 - that source records no platform or version and does not say whether misses were counted, so treat it as an order-of-magnitude figure only.

Click to play right hereOpen on YouTube
Players
2 players (our reading - see the prerequisite)
Time
10-15 minutes
Coordinates
3830, 1560 (community measurement - first number on the side scale, second on the bottom; see how to read a coordinate)
Reward
1 red tower control panel part

Find 3830, 1560 in the coordinate finder

The easiest of the five red tower puzzles. Use it as a rest stop.

Before you start

  • 2 players according to the community run we used - not independently retested. Somebody has to feed the bulbs
  • Same trees as the heavy ball; the hoop is near Pass the heavy ball (coordinates 3830, 1560), so you find it on the way

Step-by-step 2 steps

  1. 1

    Find the hoop in the same trees

    The hoop is in the same stretch of trees as Pass the heavy ball (the heavy ball puzzle, coordinates 3830, 1560). From that deep purple-blue platform, head deeper into the trees for the basketball backboard - throwable bulbs are lying nearby. If you have not done the heavy ball yet, those trees are south-east of the red tower, across the gully, and the backboard is visible from the gully edge. Do not cross to the trees on the other side of the red tower.

  2. 2

    Throw until it is all green

    Put bulbs through the hoop. Each one that goes in lights one more lamp on the panel. When they are all green, it is done.

    Faster: Order-of-magnitude figure: about 8 hits on a two-player run (source at the foot of the page; no test conditions recorded). If accuracy is poor, swap throwers instead of grinding it out with one person.

Where it goes wrong

These are the places players actually get stuck most often. Working through them in order usually finds the cause.

Work out which case you are in: a shot that misses the rim entirely will not stall progress - the panel counts cumulative hits and only cares whether it went in, not whether it was in a row; a shot that goes in but no lamp lights means that throw did not register, so check you were not too far away or out of pickup range; throwing at the wrong target never counts, so make sure you are both at the same hoop that feeds the progress panel; and in co-op, one player's hits may not be syncing, so have each person read out the number of lamps they see - if only the host's total is climbing, that is the bug.

Other Red tower puzzles

After finishing: 1 red tower control panel part.

Where this solution came from

Coordinates, gameplay and the figure of about 8 hits on a two-player run come from Screen Hype's red tower guide.

Puzzles in this game are not assigned in a fixed order: each tower needs a set number of gourds and has more challenges around it than that, so you choose which ones to clear, in any order. That is why two guides list different puzzle line-ups for the same tower — neither is wrong. Unless a coordinate is credited to a named source it is a community measurement, and later versions can shift it; once you are in the area, trust the landmark over the number.

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