Big Walk Guide
Green TowerMedium

Yellow stands (only the green stars)

Also searched as: Yellow Stand / Minesweeper

Players
2 players
Time
15-25 minutes
Coordinates
Circular room near the green tower (another source says 4020, 1870)
Reward
1 green tower part (gourd)

The short answer

In the circular room stands a row of yellow stands. Activate only the ones with something green glowing inside; the ones holding a red bulb are traps, and pressing one means the reset switch next to the collectable and a run from the beginning. Once every correct stand is live, the black progress bar in the middle reaches 100%.

Not hard logically, but slow, because it punishes fast hands. Several sources call it Minesweeper, and the rule really is just "only touch the safe squares".

Before you start

  • 2 players: one operates, one keeps track of which stands are already confirmed safe

Step-by-step4 steps

  1. 1

    Look first, hands off

    Enter the circular room and walk the whole row before you touch anything. There is a black progress bar in the middle and a reset switch next to the collectable.

  2. 2

    Activate only the stands with something green inside

    Inspect each stand one by one: green glow means correct, red bulb means trap. Green advances the bar; red resets the whole room.

    Faster:Bring a bulb or another placeable item and mark the stands you have confirmed correct, so nobody has to run back and re-check.

    MarkedMarkedRulesGreen glow -> activateRed bulb -> trap, progress resetsPress the reset switch beside the collectable to retryBring a bulb to mark squares you have confirmed safeRed positions are fixed -> one failure is a mine mapAll correct -> central bar reaches 100%
    Schematic: the light grid / yellow stands. Activate only the safe ones (green); red are traps. One failure hands you a free mine map, because the red positions are fixed.
  3. 3

    Wrong press means reset

    If you trigger a red stand, walk to the reset switch beside the collectable, press it, clear the current selection and start again.

    Faster:The failed attempt is not wasted - the red bulbs sit in fixed positions, so you now have a map for next time.

  4. 4

    Fill the bar

    When every green stand is active, the central bar climbs to 100% and the collectable unlocks.

Where it goes wrong

These are the questions real players search for most. Working through them in order usually finds the cause.

Either a green stand is still untouched, or you pressed the same one twice. Keep a record of which you have used.

The selection resets, but your knowledge does not. The red bulbs are fixed, so one failure hands you a free mine map.

After finishing:1 green tower part.

Where this solution came from

allthings.how and games.gg agree on activate-only-the-green-ones, red-is-a-trap, reset-switch-by-the-collectable, bar-to-100%. bigwalk.tips calls the same logic Minesweeper and gives 4020, 1870. The two sources disagree on the room coordinate, so this page lists both.

Puzzles in this game are not assigned in a fixed order: most of them reward the same generic red gourd, so you can clear any set of challenges around a tower. That is why two guides list different puzzle line-ups for the same tower — neither is wrong. Unless a coordinate is credited to a named source it is a community measurement, and later versions can shift it; once you are in the area, trust the landmark over the number.

Let Microsoft Clarity record anonymous sessions and heat maps so we can improve the guides and the tools. Site analytics only, never advertising. Choosing "Not now" still leaves the whole site usable.

Learn more