Big Walk Guide
Green TowerHard

Green seat and microphone box (the long two-parter)

Also searched as: Green Seat / microphone puzzle / headphones puzzle / sound puzzle / speaker puzzle

The short answer

One player sits on the tall green chair on the cliff platform (sitting down starts a radio broadcast immediately), while the other walks a genuinely long way to find the microphone hidden in a narrow crack in the green area. Once the seated player hears that their partner has arrived, they press the yellow button by the chair, a disguised box next to the microphone opens, and the red finger item is inside.

Click to play right hereOpen on YouTube
Players
2 players
Time
15-25 minutes, depending on which transport you use
Location
Green cliff platform (seat) to the narrow crack in the green area (microphone)
Reward
1 red finger item (counts for either the green or the yellow tower)

The nastiest thing about this puzzle is that the game never tells you its two halves are that far apart. It gets searched as the microphone puzzle, the headphones puzzle, the sound puzzle and the speaker puzzle - and those names usually describe the same challenge. So people who are stuck often think they are hunting for a different puzzle entirely.

Before you start

  • 2 players - one person cannot be at both ends at once, physically
  • A channel that crosses the map: radio, Discord, or a flare signal agreed in advance
  • A light source: the walk is several minutes, you may reach dusk, and the tunnels are long and black

Step-by-step 8 steps

  1. 1

    One player takes the tall green chair (the listener)

    On the green cliff platform, one player sits in the tall green chair. Music starts the moment they sit - it is a broadcast from somewhere hidden on the island, and it is the only clue you get.

    Faster: There is speaker equipment and a microphone stand beside the chair; that is the sound link between the two ends of this puzzle.

  2. 2

    The second player sets off (this is a real walk)

    The other player starts walking. Options: the chairlift toward the green-lit tower if it is active, the rope bridge if it is open, the tunnel system if it is unlocked, or all of it on foot. Different routes, but every one of them is an actual walk - plan for minutes.

  3. 3

    The seated player must stay seated the entire time

    This is the rule that matters. The seated player is the listener: while sitting they can hear the exact moment their partner reaches the microphone, and that is the cue to press. If they get up as well, nobody can hear anything.

  4. 4

    If you take the tunnels, bring light

    The passages in the tunnel system are long and black. A walk of a few minutes is enough for the sun to go down, and without a light it is easy to lose your bearings in there.

  5. 5

    Once you are in the green area, follow the music

    In the green area, listen. Every station sounds different, and when it matches what the player on the chair hears, you are going the right way. As you close in, musical notes drift up through the air - that is the confirmation.

  6. 6

    Find the microphone in the narrow crack

    The microphone is hidden in a very narrow rock crack, with a disguised box on a stone plinth beside it. It is extremely easy to walk past, even once you can already hear the music.

  7. 7

    Tell your partner you have arrived

    In-game proximity voice does not cross this map. Use the radio, Discord, or a flare signal you agreed beforehand.

    Faster: If your signal is unreliable, agree this in advance: the seated player holds the button down for a window around the expected arrival time and you let probability do the rest.

  8. 8

    The seated player presses, the box opens

    Still seated, the player on the chair presses the yellow panel with its small green light beside the chair - that is the cue to act on. The disguised box opens, and the partner walks over and takes the red finger item.

Where it goes wrong

These are the places players actually get stuck most often. Working through them in order usually finds the cause.

Yes. The seated player presses while still sitting - the moment they get up, nobody can hear the exact instant their partner arrives, and the cue to press is gone.

In-game voice cannot reach that far. Use a radio or a flare, and agree the signal before you split up.

This puzzle circulates under at least three names - microphone, headphones, sound, speaker. Check the location and the equipment in the room before deciding whether you are looking at the same puzzle; do not go on the name.

Other Green tower puzzles

After finishing: 1 red finger item, which you count toward whichever tower you still need - green or yellow.

More videos

Click a thumbnail to play it here, or click the title to open the original on YouTube.

Click to play right hereOpen on YouTube

Where this solution came from

The full sequence - sit on the chair and hear music, the sitter is the listener, the second player makes a long walk to the microphone in the crack, the button opens the disguised box - comes from bigwalktips' Green Seat write-up, complete with a timestamped gameplay video. MonkeyKingHero has matching footage, and The GameSlayer names the other end of the same pair the Microphone Box and lists it as a yellow tower part source.

Puzzles in this game are not assigned in a fixed order: each tower needs a set number of gourds and has more challenges around it than that, so you choose which ones to clear, in any order. That is why two guides list different puzzle line-ups for the same tower — neither is wrong. Unless a coordinate is credited to a named source it is a community measurement, and later versions can shift it; once you are in the area, trust the landmark over the number.

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