Big Walk Guide
Black TowerHard

Black tower: six gourds and the black sphere

Also searched as: Black Tower / how many gourds does the black tower need

The short answer

The black tower is the last one, and it wants 6 gourds, not 5. Once all six are in place the black sphere opens and the first ending triggers. By this point the whole map is open, so which 6 you did genuinely does not matter - any 6 gourds will do.

Click to play right hereOpen on YouTube
Players
2 players or more
Time
Depends which 6 puzzles you pick
Location
Reports differ: north front entrance of the black tower, or the giant green door on the west of the island
Reward
Black key, and your first ending: Big Goodbye

Plenty of people think they miscounted at this step. They did not: the black tower simply asks for one more than the previous four.

Before you start

  • Red, green, yellow and blue towers all done (any order, though red really should be first)
  • Any 6 gourds, taken from the candidate challenges in the tower regions (see the puzzle overview for the candidates)

Step-by-step 2 steps

  1. 1

    Check you have 6, not 5

    The black tower has one more slot than the four before it. If you counted 5 and thought that was enough, that is why you are stuck.

  2. 2

    Six in place, sphere opens

    With all six gourds seated, the black sphere opens. You get the black key, and that is what triggers the first ending (the two endings).
    Those 6 gourds are not a specific six: every tower region offers more candidate challenges than a single tower needs, so just pick the 6 cheapest.

    Faster: Everything on the map is reachable by now, so just pick the 6 cheapest puzzles using the chairlift, tunnels and trains.

Where it goes wrong

These are the places players actually get stuck most often. Working through them in order usually finds the cause.

6. The previous four towers each want 5; the black tower wants one more.

From the candidate challenges in the tower regions. Each region offers more doable challenges than a single tower needs - the yellow tower's candidates outnumber its 5 parts, for instance, and the extras can cover the black tower's gap. By the black tower the whole map is open, so pick the 6 cheapest; there is no fixed six to assemble.

Player reports disagree. Some say the front entrance on the north of the black tower, others the giant green door on the west side of the island - and the door both descriptions point at may be the same one. Voice distorts as you approach, which is the design, not a fault.

Other Black tower puzzles

After finishing: The black key and your first ending, Big Goodbye.

Where this solution came from

The figure of 6 gourds comes from The GameSlayer and bigwalktips' 100% pages. The sphere and door bearing is explicitly flagged as inconsistent player reporting on big-walk.net, so this page keeps both accounts. (Single source: big-walk.net, both accounts kept.)

Puzzles in this game are not assigned in a fixed order: each tower needs a set number of gourds and has more challenges around it than that, so you choose which ones to clear, in any order. That is why two guides list different puzzle line-ups for the same tower — neither is wrong. Unless a coordinate is credited to a named source it is a community measurement, and later versions can shift it; once you are in the area, trust the landmark over the number.

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