PublishedByBig Walk Guide
Where are all 7 Big Walk radio stations? Coordinates, and where the guides disagree
Seven transmitters each add a music channel; no public Steam achievement mentions them, and station 6's tune is a clue in the green seat puzzle. Station 5 needs the Yellow Tower key.
All 7 stations
- Red · needs: the opening drawbridge down.
3700, 1190. A small jetty to the right of the long red walkway after the opening area. The handheld radio sits beside it: pick it up here. - Purple · easiest after the Green Tower.
4250, 2020. Ride the chairlift to its far south end and walk a little downhill to the purple music area (route below). - Light green · no extra unlock noted.
3820, 1620. Near the Red Tower: follow the forest path down from the heavy-ball (pass-the-ball) puzzle; the transmitter is at the back of the light green area. IGN calls it the basketball hoop transmitter. - Yellow · no extra unlock noted.
3310, 1850. Down the hillside past the Blue Tower, in a bright yellow area full of speakers; Screen Hype puts the transmitter near the back, by a wall with window cutouts. - Club · needs: the Yellow Tower key. Tunnel entrance
3500, 1620; we have not verified coordinates for the transmitter itself, which is on an underground dance floor inside the yellow tunnels. - Blue · no extra unlock noted.
3990, 1800(GameRant:3880, 1802, see below). Pale blue platforms northwest of the Green Tower, downhill; the transmitter is on a short blue platform with stairs, by the rockface. - Pink · no extra unlock noted.
3310, 1280. A wide, flat pink-and-red grid west of the Yellow Tower, at the edge of the map; Screen Hype says the transmitter is near the back of the grid.
What to know before you go
- Press each red button once. The antenna goes up and that channel is added to your handheld radio; cycle its channels to confirm the new one is there. The Steam guide calls the unlock permanent; we have not checked how it carries across different hosts' saves.
- Besides the opening drawbridge, only station 5 has a confirmed lock: it needs the Yellow Tower key. Station 2 is easiest once the Green Tower has opened the chairlift; we have not verified an earlier walking route (below). The rest you can grab whenever you pass.
- Each transmitter unlocks a music channel; we found no documented extra reward. None of Steam's public achievement descriptions asks you to activate or collect them (two are hidden), and no guide we found says they hand out a part or item. Station 6's music does matter for one separate puzzle, the green seat (see below).
- A workable order: Screen Hype went 1, 3, 4, 6, 7, 2, 5; that is one writer's route, not a rule. The station numbers are not a collection order.
Station 6: which coordinates to use, and how to find it
Screen Hype gives 3990, 1800; GameRant gives 3880, 1802. We have not checked either pair in game. We list Screen Hype's first because its full page pairs the number with a description of the exact spot; GameRant's page did not load for us, and its pair, seen only in a Google snippet, has a first number 110 lower. Go by the landmarks, then check the number. The published directions agree, though Screen Hype and Method Indie share a writer, so they are not independent checks: Screen Hype looks northwest from the Green Tower for light blue platforms among rocks and trees, the Steam guide says slightly northwest and downhill, and IGN calls it a nook in the mountainside.
What to do: from the Green Tower, head northwest and downhill to the pale blue platforms. The transmitter is on a short blue platform with a set of stairs, tucked against the rockface and partly hidden by trees. Screen Hype found it at night and says it is much easier to spot by day.
Station 5's locked entrance and station 2's recommended route
Station 5. Take the key from the back of the control panel on top of the Yellow Tower and run it through the key cutters, starting with the one by the tower entrance; each marks the next with an arrow and leads you to the yellow tunnel entrance at about 3500, 1620 (Method Indie gives 3500, 1630); put the key in the slot and the door opens. Method Indie's rave room guide gives the clearest route inside: follow the yellow tunnel to the first signposted junction (Yellow Tower behind you, Blue Tower left, Red Tower right), ignore all three signs, turn around and take either grey staircase, then follow the grey tunnel to the centre. Screen Hype says the same in short: the grey/black path with no tower marker. It ends on an underground dance floor with a DJ booth. IGN puts the transmitter in a corner of the club and the Steam guide in the middle, so check both before you leave. A light helps: the tunnels are dark.
Station 2. Recommended: take the chairlift south after the Green Tower, which IGN says opens it. We have not verified an earlier walking route; the Steam guide's FAQ lists only station 5 as hard-locked, and ali213 and Big Walk Atlas mention a rope bridge that opens after the Green Tower. Ride the chairlift as far south as it goes, then follow Screen Hype: walk a little downhill and the transmitter is one of the first things you see at the purple music area.
Is there a radio puzzle, or a reward for all seven?
Not at the transmitters themselves, as far as the guides show. An r/BigWalk thread asks exactly this; the reply Google shows for it calls them places to relax and listen, while the thread also mentions a puzzle that uses the music areas, the green seat below. None of the 10 public descriptions among the 12 Steam achievements, all listed on our achievements page, mentions the radio or music; the two hidden ones have no official description, so we cannot fully rule them out. What you get is the music: each channel loops its own track, and you can play any unlocked channel anywhere on the island.
If you searched for a "radio puzzle" or "music chair puzzle", you are probably after the green seat: one player sits in a chair on a dark green platform east of the Blue Tower (Method Indie's page is titled 3560, 2040) and hears music in the headphones; the teammate goes to the music area it matches to find a hidden microphone. That has its own walkthrough: green seat and hidden microphone. That is where the radio stations matter: Method Indie and Big Walk Wiki point the chair's tune to station 6, the light blue area northwest of the Green Tower, and put the hidden microphone box near that station's speakers. Method Indie's route: from station 6's transmitter, follow the rocks southwest to a speaker on a blue circle platform, walk around the boulder to its left, speak into the microphone and have the seated player press and hold the red button while you take the part out (Big Walk Wiki, a community compilation, calls that button yellow). Our walkthrough calls that stretch "the green area" because it belongs to the Green Tower region; on the ground, look for station 6's light blue platforms, not station 3's light green area near the Red Tower. Method Indie's solution never asks you to unlock the transmitter; Big Walk Wiki recommends bringing a handheld radio with the channels unlocked so you can compare the tune, but does not say the box needs it.
Which "radio" is which
- Handheld radio: plays the channels you have unlocked. It takes your hand slot, so get a backpack first if you want to climb while listening. You cannot use it to talk to your team.
- Transmitters (the seven stations): a box with an antenna in each music area. Pressing its button adds a channel.
- The "field radio": another name the Steam guide uses; we do not treat it as a separate item. When you want a channel, look for the box with the antenna and the red button.
- Walkie-talkies: the item for talking over distance. Fixed microphones, like the one in the green seat puzzle, also carry voices, but add no channel. See gear for how they share your slots with the radio.
How to read the coordinates
You need something to read the numbers with: for example the folding map from the Red Tower's map room. One guide also mentions a GPS device near the Green Tower (our map page covers it); we have not checked where it is. Read the first number on the map's side scale and the second on its bottom scale, with a decimal point before the last two digits: 3990, 1800 means 39.90 on the side scale and 18.00 on the bottom scale; where the two lines cross is where that pair points; confirm the station by its landmarks. The map page explains the system and has a finder for puzzle coordinates; it does not list the radio stations.
Sources and limits
- Screen Hype: how to get all radio channels: coordinates for stations 1 to 4, 6 and 7, the tunnel entrance for 5, the station 6 platform and an unlock order.
- Station numbers and the coordinates in the list are Screen Hype's; the numbers match the Steam community guide. GameRant's coordinates, measured in the same game units, land within 25 of them for stations 1, 2 and 4, 40 away for station 5 (Screen Hype's figure there is the tunnel entrance) and 110 away for station 6; the GameRant snippet we saw shows none for stations 3 and 7, and we could not check the full article.
- GameRant: how to find all radio stations: coordinates for stations 1, 2, 4, 5 and 6.
- IGN wiki: how to use the radio: the red button, landmarks for each transmitter, and the Green Tower requirement for the ski lift. For station 2 it describes a purple platform up a nearby peak; we could not tell whether that is the same spot as Screen Hype's.
- Steam community guide 3790419884: the field radio, an early-right-fork route to station 5 that we could not match to Method Indie's signposts, the permanent-unlock wording and its FAQ. Steam has since marked the guide as removed; we read it on 7 November 2026.
- ali213 and Big Walk Atlas (Chinese): the rope bridge for station 2 and the light for station 5.
- r/BigWalk: is there really nothing to solve for the radio stations?: the reply summarised above.
- Method Indie: green platform headphone puzzle and Big Walk Wiki: headphone and music puzzle: the green seat's tune pointing to station 6 (the Wiki page is a community compilation).
- Compiled on 7 November 2026 from these guides; we have not checked the spots in the game ourselves. GameRant's page and the Reddit thread did not load for us, so their figures and the reply come from Google's result snippets. If you find a station somewhere else, trust what you see on screen.