Big Walk map & coordinates
Paste the two coordinates shown in-game to find the nearest recorded puzzle.
Coordinate finder
Use two whole HUD numbers from 0 to 9999, separated by a comma or space: 4166, 1899 or 4166 1899. Map-scale decimals must first be multiplied by 100.
- Red tower
- Green tower
- Yellow tower
The chart only shows the 15 points that have a coordinate pair. The yellow tower area has a single position, 3590, 2020, a community-reported pair taken from its puzzle guides; the blue and black tower areas have none, so nothing is plotted there - that is not a missing drawing.
Type in the two numbers on your screen and we tell you which mapped location you are closest to, by how much, and which guide to open. Every piece of data it needs is already here: 15 mapped coordinate points (12 of the 15 are single-source community field reports, and 2 have no recorded source) at 14 distinct positions - the 13 places with a coordinate pair in the table below, plus 2 that appear only on individual puzzle guides. So you can work from one page instead of a static image or a long table.
Learn to read a coordinate first
Coordinates in the game are four-digit numbers, formatted like 4166, 1899 or 3930, 1900. You read them like this: put a decimal point before the last two digits, find the first number on the map's side scale and the second on its bottom scale. So 4166, 1899 is 41.66 on the side (follow that horizontal line) and 18.99 at the bottom (follow that vertical line), and where they cross is your target.
Prerequisite: until you have the folding map from the red tower (or the GPS device near the green tower that one guide describes), these numbers are gibberish to you. This is the single biggest reason coordinate puzzles trap people - not that you cannot read them, but that you have no tool that makes them readable yet. (For that GPS route, see the 4166, 1899 guide.)
See the tower order and what each tower unlocksCoordinate quick reference
16 places listed · 13 with a coordinate pair
Coordinates marked community field report come from a single guide source and may shift between game versions - once you arrive, trust the landmark description.
See the sources these coordinates come from
Wrong coordinate? Tell us on the contact page
Note that this table has no rows for the yellow, blue and black tower areas. The blue and black areas have no coordinate pair at all; the yellow area has one guide-reported pair, 3590, 2020, which the finder above plots. That is not an omission - none of these regions has sources that corroborate each other, so the table lists no numbers for them. Following a landmark description on the tower page beats following a figure that might send you somewhere wrong.
Drawbridge
| Place | Coordinate / landmark | What it is |
|---|---|---|
| Starting beach / drawbridge4 fixed puzzles, 5 key cutters, and the red plaza at your spawn - which is where the real key turns up at the end | Landmark only | 4 fixed puzzles, 5 key cutters, and the red plaza at your spawn - which is where the real key turns up at the end |
Red Tower
| Place | Coordinate / landmark | What it is |
|---|---|---|
| Red towerThe control panel is on the tower top and the gold key is on the roof; there is an obvious red cutter at the base | 3670, 1400Community field report | The control panel is on the tower top and the gold key is on the roof; there is an obvious red cutter at the base |
| Map roomA large blue building with a long red staircase, beside the first radio transmitter. This is where you get the folding map. | 3560, 1425Community field report | A large blue building with a long red staircase, beside the first radio transmitter. This is where you get the folding map. |
| Silent room (red tower)The green building on the way down from the green tower: glass window, semicircular panel, 5 buttons on the outer wall | 3760, 1430Community field report | The green building on the way down from the green tower: glass window, semicircular panel, 5 buttons on the outer wall |
| Beach maze (red tower)The beach maze southwest of the red tower: timer on the left, slot on the right, handoff at the corner window | 3840, 1350Community field report | The beach maze southwest of the red tower: timer on the left, slot on the right, handoff at the corner window |
| Pass the heavy ball (red tower)Southeast of the red tower, across the gully and through the trees, on a deep purple-blue platform | 3740, 1620Community field report | Southeast of the red tower, across the gully and through the trees, on a deep purple-blue platform |
| Basketball hoop (red tower)In the same stretch of trees as the heavy ball; throw bulbs until the panel is all green | 3830, 1560Community field report | In the same stretch of trees as the heavy ball; throw bulbs until the panel is all green |
Green Tower
| Place | Coordinate / landmark | What it is |
|---|---|---|
| Coordinate puzzle 4166 / 1899South-centre, beside the red train line, near the broken train on the road to the green tower. The disguised button is behind the rocks | 4166, 1899Sources listed in its guide | South-centre, beside the red train line, near the broken train on the road to the green tower. The disguised button is behind the rocks |
| Green towerThe tower top holds the five-slot receiver, and the chairlift station is right beside the tower | 3930, 1900No source recorded | The tower top holds the five-slot receiver, and the chairlift station is right beside the tower |
| Chairlift stationBlue structure with a red floor and an empty key slot, visible if you lean over from beside the tower | 3950, 1950No source recorded | Blue structure with a red floor and an empty key slot, visible if you lean over from beside the tower |
| Invisible ink memory (green tower)A blue building: 9 tiles, symbols only visible through the lens, and the door locks | 3740, 2140Community field report | A blue building: 9 tiles, symbols only visible through the lens, and the door locks |
| Crane synchronisation (green tower)The coastal crane, where the switches on both sides must be pressed inside one short time window | 3790, 2250Community field report | The coastal crane, where the switches on both sides must be pressed inside one short time window |
| Light grid / yellow stands (green tower)The light grid inside the blue arena, where you only press the safe squares (another source puts it in the circular room beside the green tower) | 4020, 1870Community field report | The light grid inside the blue arena, where you only press the safe squares (another source puts it in the circular room beside the green tower) |
| Count the faces (green tower)One person per screen, then total the faces and enter the sum on the blue panel | 4100, 1880Community field report | One person per screen, then total the faces and enter the sum on the blue panel |
Endgame: the purple seven
| Place | Coordinate / landmark | What it is |
|---|---|---|
| Purple tunnel (endgame)Opens after you finish the game, and leads to 7 harder remade puzzles | Landmark only | Opens after you finish the game, and leads to 7 harder remade puzzles |
| The true ending's narrow doorThe narrow door in the red wall, between the two broken halves of the black sphere. After 100% the real key appears near here | Landmark only | The narrow door in the red wall, between the two broken halves of the black sphere. After 100% the real key appears near here |
Map guides and coordinates
The MapGenie map is currently unavailable. Use our coordinate finder and the community map guides below; there is no working embedded preview here.
Use the coordinate finderSteam Community guides index
The front door to player-written guides. The ones below are the most upvoted among them.
Open the Steam map"The Island map: gourds, keys, gear and challenges"
One picture that fixes what each gourd, key, item and challenge corresponds to - the best "what did I miss" checklist there is.
Open the Steam mapYou know the coordinate. But not what to do?
Every coordinate point links into the written guide for that puzzle - one-line answer, step-by-step, a schematic, and a blocker checklist.
Go to the puzzle guides